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Cricket Required Run Rate Calculator

Chasing a target? Enter the score to win, the runs made so far and the overs left to see the required run rate (RRR) — the runs per over the batting side still needs. Works for T20, ODI and club matches.

The total needed to win (1st innings score + 1).

e.g. 20 or 50.

0–5.

Required run rate
9.00
runs per over
Runs needed90
Balls remaining60

What is required run rate?

Required run rate — usually shortened to RRR — is the number of runs per over a chasing team still needs to win. It's the live scoreboard number that tells you how hard the chase is right now: a low required rate means the batting side is cruising, while a climbing one signals the bowlers are squeezing the game.

How to calculate required run rate

The formula is required run rate = runs still needed ÷ overs remaining. Runs needed is the target minus the current score; overs remaining is whatever is left of the innings after the balls already bowled.

  1. Enter the target to win (the first-innings score plus one).
  2. Enter the runs scored so far by the chasing side.
  3. Enter the total overs, the overs completed and the balls bowled in the current over.

Required run rate example

Chasing 180 in a 20-over match, a team is 90 after 10 overs. They need 180 − 90 = 90 runs from the remaining 10 overs, so the required run rate is 90 ÷ 10 = 9.00 per over. Enter the same figures above to see it update ball by ball.

Required run rate vs current run rate

The chase is going well when the current run rate is higher than the required run rate — the batting side is scoring faster than they need to. When the required rate climbs above the current rate, the pressure is on. Required run rate ignores wickets, so a side deep into its batting order faces a harder task than the number alone suggests.

Frequently asked questions

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